Horses are a rideable, passive animal which spawn in most biomes, commonly around roads and monuments. Faster than running, yet slower than a minicopter, horses are useful for traversing long distances in a relatively short period of time. Horses can be ridden indefinitely by using the typical WASD movement keys. They may also be urged to a "sprint" at the cost of stamina. Stamina will recharge over time while the horse is at rest or at its slower pace, however the maximum amount of stamina available will decrease over time and usage. Horses have a high amount of health, making it difficult to kill them quickly with primitive weapons. This makes them especially invaluable early-game. Horses have proven somewhat effective as a shield when baiting autoturrets or avoiding roofcampers as well, as they do not move without player input, even when taking damage. A horse's health can be replenished with food, either by hand or by placing it near a stocked trough so that it can replenish as necessary. Horses can serve as a source of food and leather when killed, but these respective amounts are small, making it low-priority for resource gathering.
Stamina | 30 / 60 |
Despawn | 3 hours |
HP | 400 |
Item | Speed km/h | Extra Slots | Protection | |
---|---|---|---|---|
Roadsign Horse Armor | -16.2 | - | Yes | |
Wooden Horse Armor | -8.1 | 6 | Yes | |
Double Horse Saddle | 0.0 | - | - | |
Single Horse Saddle | 0.0 | - | - | |
Saddle bag | -3.6 | 12 | - | |
High Quality Horse Shoes | +9.0 | - | - | |
Basic Horse Shoes | +5.4 | - | - |
Breed | Speed km/h | Stamina | HP |
---|---|---|---|
Appalosa | 43.2 | 60 | 400 |
Bay | 43.2 | 60 | 440 |
Buckskin | 43.2 | 60 | 400 |
Chestnut | 47.5 | 60 | 400 |
Dapple Grey | 38.9 | 60 | 400 |
Piebald | 47.5 | 60 | 400 |
Pinto | 43.2 | 60 | 400 |
Red Roan | 38.9 | 60 | 400 |
White Thoroughbred | 54.0 | 60 | 400 |
Black Thoroughbred | 54.0 | 60 | 400 |
Item | Amount per Hour | |
---|---|---|
Horse Dung | 10 |
Tool | Resources | Time | Condition Loss | |
---|---|---|---|---|
Skinning Knife | 4 sec | - | ||
Jackhammer | 3 sec | 4 % | ||
Bone Club | 9 sec | 2 % | ||
Bone Knife | 8 sec | - | ||
Chainsaw | 10 sec | - | ||
Salvaged Cleaver | 34 sec | 4 % | ||
Hatchet | 11 sec | 4 % | ||
Combat Knife | 5 sec | - | ||
Mace | 34 sec | 5 % | ||
Machete | 17 sec | 5 % | ||
Pickaxe | 25 sec | 5 % | ||
Rock | 11 sec | - | ||
Salvaged Axe | 12 sec | 2 % | ||
Salvaged Hammer | 12 sec | 2 % | ||
Salvaged Icepick | 27 sec | 3 % | ||
Stone Hatchet | 13 sec | 6 % | ||
Stone Pickaxe | 13 sec | 15 % | ||
Longsword | 34 sec | 4 % | ||
Salvaged Sword | 21 sec | 3 % |
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