The Satchel Charge is a midgame raiding tool that can be used to destroy player-made buildings for the purpose of entering and looting another player's base. The Satchel charge becomes armed when placed, has a random time until detonation, and has a small chance to malfunction, requiring the user to pick up and rearm the Charge. Note that sometimes the charge will re-ignite when the dud is picked up, going off with a very short fuse!
Damage | 475 |
Explosion Radius | 4 m |
Explosion Delay | 6–12 sec |
Dud Chance | 20 % |
Container | Condition | Amount | Chance |
---|---|---|---|
Crate | - | 1 | 1 % |
Sunken Chest | - | 1 | 1 % |
Underwater Lab Blue Crate | - | 1 | 0.5 % |
Wagon Crate | - | 1 | 0.5 % |
Supply Drop | - | 2 | 29 % |
Underwater Dweller | - | 1 | 0.2 % |
Tunnel Dweller | - | 1 | 0.2 % |
Patrol Scientist | - | 1 | 0.2 % |
Oil Rig Scientist | - | 1 | 0.2 % |
Excavator Scientist | - | 1 | 0.2 % |
Arctic Scientist | - | 1 | 0.2 % |
Military Base Scientist | - | 1 | 0.2 % |
Cargo Ship Scientist | - | 1 | 0.2 % |
Blueprint | Ingredients | Time | Workbench Level | |
---|---|---|---|---|
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Satchel Charge Blueprint |
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1–5 sec | ![]() |
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Beancan Grenade Blueprint |
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2–10 sec | ![]() |
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Small Stash Blueprint Known by Default |
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3–15 sec | - |
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Gun Powder Blueprint Known by Default |
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1–2 sec | ![]() |
Tool | Requirements | Scrap Total | |
---|---|---|---|
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Research Table |
![]() ![]() ![]() ![]() |
125 |
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Workbench Level 1 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
929 |
Recycler | Yield | Efficiency |
---|---|---|
Safe Zone Recycler |
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40 % |
Recycler |
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60 % |
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zippac 96 pts. year ago
dog 41 pts. 2 years ago
Raiding Costs
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Identifier | -1878475007 |
Stack Size | ×10 |
Despawn time | 40 min |