Satchel Charge

The Satchel Charge is a midgame raiding tool that can be used to destroy player-made buildings for the purpose of entering and looting another player's base. The Satchel charge becomes armed when placed, has a random time until detonation, and has a small chance to malfunction, requiring the user to pick up and rearm the Charge. Note that sometimes the charge will re-ignite when the dud is picked up, going off with a very short fuse!

Damage 475
Explosion Radius 4 m
Explosion Delay 6–12 sec
Dud Chance 20 %
Satchel Charge
  1. Loot
  2. Craft
  3. Blueprint
  4. Recycling
  5. Skins
  6. Tips
Container Condition Amount Chance
Crate - 1 1 %
Sunken Chest - 1 1 %
Underwater Lab Blue Crate - 1 1 %
Wagon Crate - 1 1 %
Supply Drop - 2 29 %
Tunnel Dweller - 1 0.2 %
Patrol Scientist - 1 0.2 %
Oil Rig Scientist - 1 0.2 %
Underwater Dweller - 1 0.2 %
Excavator Scientist - 1 0.2 %
Arctic Scientist - 1 0.2 %
Military Base Scientist - 1 0.2 %
Cargo Ship Scientist - 1 0.2 %
Blueprint Ingredients Time Workbench Level
Satchel Charge Blueprint Satchel Charge Blueprint Beancan Grenade×4Small StashRope1 ft 1–5 sec Workbench Level 1I
Beancan Grenade Blueprint Beancan Grenade Blueprint Gun Powder×60Metal Fragments×20 2–10 sec Workbench Level 1I
Small Stash Blueprint Small Stash Blueprint

Known by Default

Cloth×10 3–15 sec -
Gun Powder Blueprint×10 Gun Powder Blueprint

Known by Default

Charcoal×30Sulfur×20 1–2 sec Workbench Level 1I
Tool Requirements Scrap Total
Research Table Research Table Satchel ChargeScrap×125>Satchel Charge Blueprint 125
Workbench Level 1 Workbench Level 1 Salvaged Hammer BlueprintPickaxe BlueprintSalvaged Sword BlueprintCompound Bow BlueprintMace BlueprintSalvaged Cleaver BlueprintWaterpipe Shotgun BlueprintFlare BlueprintPistol Bullet BlueprintRevolver BlueprintBeancan Grenade BlueprintScrap×138>Satchel Charge Blueprint 929
Recycler Yield Efficiency
Safe Zone Recycler Beancan Grenade×2Small Stash40%Rope40% 40 %
Recycler Beancan Grenade×3Small Stash60%Rope60% 60 %
5

zippac 96 pts. year ago

Missing from the infopage:
It deals 75 damage to constructions, objects or walls, foundations, frames and doors etc.
4

dog 41 pts. 3 years ago

Raiding Costs

GP = Gunpowder S = Sulfur
  • Wooden Door - 480GP/960S
  • Metal Door - 960GP/1920S
  • Armoured Door - 2880GP/5760S
  • Wooden Wall - 720GP/1440S
  • Stone Wall - 2400GP/4800S
  • Metal Wall - 5520GP/11040S
2

PUR3ICE 263 pts. 6 years ago

The explosion will draw attention of other people and gets you a chance to get their gear.
1

Pfefferpotthast[contributor] 229 pts. 6 years ago

Good for early and mid game raiding since you only need a Work Bench Level 1 . Much cheaper than a Timed Explosive Charge but not as fast so not as good for end game raiding. Also you need to know how to make a Beancan Grenade before you can make it.
1

Kiro 21 pts. 6 years ago

You should throw a satchel charge from safe distance (about 2 foundations in my opinion) from door/wall that you want to destroy, because if you throw it standing near the structure, it may or may not explode instantly in your face and kill you, because splash damage of satchel charge is lethal to players, if you stand very close.
1

Finite[contributor] 123 pts. 6 years ago

Satchel Charges will make a significantly higher pitched sizzle prior to either dudding or exploding.
1

big busta 82 pts. 6 years ago

Satchels (and TECs/C4) deal splash damage to entities (placeable items, players etc) but not to permanent structures built with construction blueprints (i.e. they only damage the specific structural piece they're attached to). Be careful not to miss the exact section of wall/door or the explosive will be wasted. Rockets deal structure splash.
Due to the random fuse, the ideal way to use satchels is to throw the exact amount you need from just outside the blast radius, all at once. Practice the throwing arc in a modded server. Duds will never be lost/wasted while the structure they're attached to is still intact, nor will they be destroyed or detonated by other satchel explosions.
1

Solarfrogs 22 pts. year ago

Satchels (and by extension beancan grenades) can be disarmed with [url=https://rustlabs.com/item/water-gun]water guns[/url] if sprayed onto the lit charge.
You can also re-ignite both beancans and satchels using an [url=https://rustlabs.com/item/igniter] igniter[/url].
0

Zoraproxi[contributor] 363 pts. 6 years ago

Satchel charges are a great raiding tool, sometimes they will result in a dud but can be re-ignited to explode. They are quite useful and powerful depending on how much time you're willing to spend on farming for sulfur, getting wood, or even looking for rope.
Identifier -1878475007
Stack Size ×10
Despawn time 40 min