NVG Scientist

NVG scientists are the only enemy you will find inside the missle silo, they wield the LR-300 and the SPAS-12 and have the health of a heavy scientist. Upon seeing a player they will aggressivly attack them, additionally they can open doors you close, but are unable to access elevators. Their night vission goggles can be seen through the darkness, and at distance. They will NOT spot the player if the player is looking through the glass of a door.

NVG Scientist
HP 300
RustClash
  1. Loot
  2. Skinning
  3. Tips
Item Condition Category Chance
Strengthened Glass Window Strengthened Glass Window 100 % Construction 0.3 %
Pistol Bullet×15-45 Pistol Bullet - Ammunition 52 %
Medical Syringe×1-2 Medical Syringe - Medical 33 %
Rifle Body Rifle Body - Component 12 %
12 Gauge Incendiary Shell×4-19 12 Gauge Incendiary Shell - Ammunition 5 %
Metal Barricade Metal Barricade - Construction 0.3 %
12 Gauge Buckshot×6-18 12 Gauge Buckshot - Ammunition 8 %
Metal Pipe×5 Metal Pipe - Component 12 %
12 Gauge Slug×4-12 12 Gauge Slug - Ammunition 5 %
Powered Water Purifier Powered Water Purifier - Electrical 0.3 %
HV Pistol Ammo×10 HV Pistol Ammo - Ammunition 0.5 %
Bandage Bandage - Medical 17 %
High Quality Metal×15-24 High Quality Metal - Resources 12 %
Road Sign Gloves Road Sign Gloves - Attire 0.3 %
Auto Turret Auto Turret 100 % Electrical 1 %
5.56 Rifle Ammo×12-36 5.56 Rifle Ammo - Ammunition 51 %
Garage Door Garage Door 100 % Construction 0.3 %
Explosive 5.56 Rifle Ammo×8 Explosive 5.56 Rifle Ammo - Ammunition 0.2 %
Boots Boots - Attire 0.3 %
Diver propulsion vehicle Diver propulsion vehicle 100 % Items 0.3 %
Tech Trash×2-3 Tech Trash - Component 11 %
CCTV Camera CCTV Camera - Resources 5 %
SMG Body SMG Body - Component 11 %
Targeting Computer Targeting Computer - Resources 6 %
Longsword Longsword 100 % Weapon 0.3 %
Heavy Plate Helmet Heavy Plate Helmet 100 % Attire 0.3 %
Supply Signal Supply Signal - Tool 1 %
Incendiary Pistol Bullet×10 Incendiary Pistol Bullet - Ammunition 1 %
High Caliber Revolver High Caliber Revolver 100 % Weapon 0.3 %
F1 Grenade F1 Grenade - Weapon 0.3 %
Locker Locker 100 % Items 0.3 %
Water Pump Water Pump - Electrical 0.3 %
Homemade Landmine Homemade Landmine - Traps 0.3 %
Heavy Plate Pants Heavy Plate Pants 100 % Attire 0.3 %
Extended Magazine Extended Magazine - Weapon 0.3 %
Modular Car Lift Modular Car Lift - Electrical 0.2 %
RF Broadcaster RF Broadcaster - Electrical 0.3 %
Laser Detector Laser Detector - Electrical 0.3 %
Incendiary 5.56 Rifle Ammo×8 Incendiary 5.56 Rifle Ammo - Ammunition 0.5 %
Muzzle Boost Muzzle Boost 100 % Weapon 0.3 %
Custom SMG Custom SMG 100 % Weapon 0.3 %
AND Switch AND Switch - Electrical 0.3 %
High External Stone Wall High External Stone Wall - Construction 0.3 %
Small Oil Refinery Small Oil Refinery - Items 0.3 %
Heavy Plate Jacket Heavy Plate Jacket 100 % Attire 0.3 %
Computer Station Computer Station 100 % Electrical 0.3 %
Handcuffs Handcuffs 100 % Tool 0.3 %
Holosight Holosight - Weapon 0.3 %
Memory Cell Memory Cell - Electrical 0.3 %
RF Transmitter RF Transmitter 100 % Tool 0.3 %
Chainsaw Chainsaw 100 % Tool 0.3 %
Large Furnace Large Furnace - Items 0.3 %
Metal Vertical embrasure Metal Vertical embrasure 100 % Construction 0.3 %
RF Receiver RF Receiver - Electrical 0.3 %
Gas Compression Overdrive Gas Compression Overdrive - Weapon 0.3 %
Semi-Automatic Rifle Semi-Automatic Rifle 100 % Weapon 0.3 %
Night Vision Goggles Night Vision Goggles 100 % Attire 0.3 %
Hoodie Hoodie - Attire 0.3 %
Storage Monitor Storage Monitor - Electrical 0.3 %
Triangle Ladder Hatch Triangle Ladder Hatch 100 % Construction 0.3 %
Drone Drone 100 % Items 0.3 %
HBHF Sensor HBHF Sensor - Electrical 0.3 %
Lead Armor Insert Lead Armor Insert - Items 0.3 %
Molotov Cocktail Molotov Cocktail - Weapon 0.3 %
Prison Cell Gate Prison Cell Gate 100 % Construction 0.3 %
Road Sign Jacket Road Sign Jacket 100 % Attire 0.3 %
Python Revolver Python Revolver 100 % Weapon 0.3 %
RAND Switch RAND Switch - Electrical 0.3 %
Tesla Coil Tesla Coil 100 % Electrical 0.3 %
Search Light Search Light - Electrical 0.3 %
Semi-Automatic Pistol Semi-Automatic Pistol 100 % Weapon 0.3 %
Elevator Elevator 100 % Electrical 0.3 %
Metal Shield Metal Shield 100 % Attire 0.3 %
Rocket Launcher Rocket Launcher 100 % Weapon 0.3 %
Concrete Barricade Concrete Barricade - Construction 0.3 %
Salvaged Axe Salvaged Axe 100 % Tool 0.3 %
Flame Thrower Flame Thrower 100 % Weapon 0.3 %
Electric Furnace Electric Furnace 100 % Electrical 0.3 %
Digital Clock Digital Clock - Electrical 0.3 %
PTZ CCTV Camera PTZ CCTV Camera 100 % Electrical 0.3 %
Roadsign Horse Armor Roadsign Horse Armor 100 % Attire 0.3 %
Coffee Can Helmet Coffee Can Helmet 100 % Attire 0.3 %
Large Medkit Large Medkit - Medical 0.3 %
High Quality Horse Shoes High Quality Horse Shoes 100 % Attire 0.3 %
Wind Turbine Wind Turbine - Electrical 0.3 %
Salvaged Icepick Salvaged Icepick 100 % Tool 0.3 %
Pump Shotgun Pump Shotgun 100 % Weapon 0.3 %
RF Pager RF Pager 100 % Electrical 0.3 %
Ballista Ballista 100 % Weapon 0.3 %
Catapult Catapult - Weapon 0.3 %
Prison Cell Wall Prison Cell Wall 100 % Construction 0.3 %
Road Sign Kilt Road Sign Kilt 100 % Attire 0.3 %
Metal horizontal embrasure Metal horizontal embrasure 100 % Construction 0.3 %
Smart Alarm Smart Alarm - Electrical 0.3 %
High External Stone Gate High External Stone Gate - Construction 0.3 %
Seismic Sensor Seismic Sensor - Electrical 0.3 %
Large Water Catcher Large Water Catcher - Construction 0.3 %
Hazmat Suit Hazmat Suit 100 % Attire 0.3 %
Counter Counter - Electrical 0.3 %
Ladder Hatch Ladder Hatch 100 % Construction 0.3 %
HV 5.56 Rifle Ammo×10 HV 5.56 Rifle Ammo - Ammunition 0.3 %
Asbestos Armor Insert Asbestos Armor Insert - Items 0.3 %
Medium Rechargeable Battery Medium Rechargeable Battery 100 % Electrical 0.3 %
Mounted Ballista Mounted Ballista - Weapon 0.3 %
Industrial Crafter Industrial Crafter - Electrical 0.3 %
Smoke Grenade Smoke Grenade - Tool 0.3 %
Battering Ram Battering Ram - Weapon 0.3 %
Smart Switch Smart Switch - Electrical 0.3 %
Homing Missile Launcher Homing Missile Launcher 100 % Weapon 0.3 %
Large Rechargeable Battery Large Rechargeable Battery 100 % Electrical 0.3 %
Muzzle Brake Muzzle Brake 100 % Weapon 0.3 %
Thompson Thompson 100 % Weapon 0.3 %
Small Generator Small Generator 100 % Electrical 0.3 %
Flashbang Flashbang - Weapon 0.3 %
Parachute Parachute 100 % Attire 0.3 %
Tool Resources Time Condition Loss
Skinning Knife Skinning Knife Cloth×5Head BagBone Fragments×30 4 sec -
Jackhammer Jackhammer Cloth×5Bone Fragments×30 5 sec 6 %
Bone Club Bone Club Cloth×3Bone Fragments×15 12 sec 3 %
Bone Knife Bone Knife Cloth×5Bone Fragments×30 8 sec -
Chainsaw Chainsaw Cloth70%Bone Fragments70% 1 sec -
Salvaged Cleaver Salvaged Cleaver Cloth×5Bone Fragments×30 28 sec 3 %
Hatchet Hatchet Cloth×5Bone Fragments×30 9 sec 3 %
Combat Knife Combat Knife Cloth×5Bone Fragments×30 4 sec -
Mace Mace Cloth×5Bone Fragments×30 28 sec 4 %
Machete Machete Cloth×5Bone Fragments×30 14 sec 4 %
Pickaxe Pickaxe Cloth×1-2Bone Fragments×10 19 sec 4 %
Rock Rock Cloth×3Bone Fragments×15 9 sec -
Salvaged Axe Salvaged Axe Cloth×5Bone Fragments×30 8 sec 2 %
Salvaged Hammer Salvaged Hammer Cloth×2Bone Fragments×13 7 sec 1 %
Salvaged Icepick Salvaged Icepick Cloth×5Bone Fragments×30 43 sec 4 %
Stone Hatchet Stone Hatchet Cloth×3Bone Fragments×18 8 sec 4 %
Stone Pickaxe Stone Pickaxe Cloth×4Bone Fragments×23 9 sec 11 %
Longsword Longsword Cloth×5Bone Fragments×30 28 sec 3 %
Salvaged Sword Salvaged Sword Cloth×5Bone Fragments×30 17 sec 2 %
2

javorcio[contributor] 583 pts. 3 years ago

6 headshots from SAR are needed to kill one.
1

Moxie 22 pts. 3 years ago

NVG scientists have the same level of toughness as heavy scientists, so a weapon with a high fire rate and a steady aim on the head is required to bring one down quickly. Use a flashbang to stun them.
1

Firefox4Hire[contributor] 79 pts. 3 years ago*

they are very tanky | their glowing night vision goggles (green) can allow you to see them easily | they can open doors | it is possible to sneak up on them | they're armed with shotguns sometimes, keep distance, they also wander alot. | use elevators to escape or to reload.
recommended strategy: use Flash bangs to stun them, then run up and blast a full magazine into their head from a spaz-12 or a Python. this should kill them before they can react.
0

DangerInstructor 21 pts. 2 years ago

To run this comfortably as a solo you will need more than 25 rad protection and anything with protection better than a hazmat. Bring a minimum of 2 stacks of 5.56 ammo, 20 med sticks 100 cloth and a full health gun. By not bringing these you are putting yourself in extreme danger. This monument can be extremely difficult and is best taken in a group but if you are good enough here are some tips. Only stop shooting when they go down, they take more hits than you think. Go very slowly and when you do move, move quickly. One thing that is important to note is that you do not want to be near the warheads in the missile storage room. When leaving, always check the cams. Other than that I recommend, although it isn't necessary to bring a car and just park it outside the silo exit.